We’ve come a long way from the halcyon days of Asteroids in the local arcade, video games are now used for everything from healthcare, to politics, and research.
Podcasts, we all listen to them and seem to thoroughly enjoy a version of media consumption that doesn’t involve a screen. But what about our children? Is there a space for children in the world of podcasting? If so, which ones should they listen to? In today's blog Sam dives into the world of children's podcasts.
Children content producers are beginning to be concerned about how their content is increasingly being sandwiched between scenes from the war in Ukraine.
In this week's blog we look at the Korean-born trend of mukbang. Love it or hate it, it's an internet phenomenon that gets billions of views and generates millions in revenue.
This week we have a guest blog from Sissi Bildhoff, who's part of We Are Family GSA. Sissi looks at the benefits of gamification and the particular appeal of advertising in the smash hit Nintendo game, Animal Crossing: New Horizons.
In this week's guest Blog, Gregg L. Witt (CSO of Engage Youth Co.) writes about his 5 sure fire ways of making experiences for young consumers enjoyable.
We take a look at kids TV shows that have tried aging their characters upwards. Whether it's Sabrina the Teenage Witch or Rugrats, aging up can be a risky move. Whether it's a success or a failure, we explore the highs and lows of this potential character development.
A Pop-it toy is a fidget toy where users continually pop bubbles in and out with a satisfying click - it’s a silicone (and slightly more sophisticated) version of bubble wrap! From different sizes, shapes colours and price points - there’s really a Pop it toy for everyone!