Ms. Rachel Is Teaching Your Children
On this week's blog, we take a look at TikTok and YouTube phenomenon, Ms. Rachel. She's teaching children how to read and inspiring parents, but how did she become so popular and why do some people consider her controversial?
Gamification in Research: What are the Benefits?
Researchers have a lot to gain from incorporating game-like design into their data collection methods. In this week's blog, we explore how gamification ties into research and how it may improve insights and analysis.
A Need For Consistency in Classification: BBFC Research Report
We give a brief rundown of research we conducted for the BBFC in 2022. The report, which was published on the BBFC website, explores the UK's attitudes towards content classification and how VoD/streaming platforms implement them.
Should we be worried about a decline in cinema attendance numbers? Or is it the natural evolution of a changing media landscape?
Brand Tattoos: Regret or Reclaim?
We look at the phenomenon of getting brands tattooed on your body. Is it good promotion? The peak of fandom? Or just a laugh?
Where are all the 3D printed toys?
Why is there not a 3D printer in every household? We take a look at the once lauded technology, where it went and where it's going.
"Aww it's a Grammy": Grammys 2022 Rundown
Eoin gives his (subjective) take on the 64th annual Grammy Awards.
Oscars 2022: Chaos and Congratulations
Our resident film enthusiast, Eoin Hennessy, gives his run down of this year's Academy Awards. Meme-able content, snubbed performances and an unfortunate return for Oscars machoism.
Genshin Impact: Have you heard of it?
This week we take a look at one of the most popular games in the world (that no one has ever heard of).
Engrossing or Gross? The popularity of Mukbang
In this week's blog we look at the Korean-born trend of mukbang. Love it or hate it, it's an internet phenomenon that gets billions of views and generates millions in revenue.